Hi everyone, I have LOD enabled for instances in my game, it basically just 2 distances that I use, one to load a lower res model and another is null to not load anything farther away.
it’s pretty much set up like this:
highresmodel.addLODLevel(15, lowresmodel); highresmodel.addLODLevel(50, null);
I first specified those values as 15 and 50, it all worked very well but the low poly model was kicking in too close to the camera, so all I did is just changing values to 20 and 50, but now everything pretty much behaves as if both 20 and 50 is null without anything after the distance of 20 showing up.
I’ll be creating a playground demo shortly trying to replicate this issue, but any idea why this behaviour could happen in the first place? Could the way the models are loaded be the case?