Hey @Deltakosh
Thanks for you reply.
- I merged them by using blendNormal and connected the output to the perturbNormalBlock. But the pertubNormalBlock need a uv map. So I am confused because I use two normal maps with one uv map each but I have to connect one uv map to the perturbNormalBlock.
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I will stay with that solution
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Unfortunately colorMerger outputs rgb but ambientOcclusion in PBRBlock just takes one channel. I am not sure how to connect it appropriately.
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These blocks are great. Morph target and bones are working