How to use two normal maps per material?

Hey @Deltakosh

Thanks for you reply.

  1. I merged them by using blendNormal and connected the output to the perturbNormalBlock. But the pertubNormalBlock need a uv map. So I am confused because I use two normal maps with one uv map each but I have to connect one uv map to the perturbNormalBlock.

  1. I will stay with that solution :slight_smile:

  2. Unfortunately colorMerger outputs rgb but ambientOcclusion in PBRBlock just takes one channel. I am not sure how to connect it appropriately.

  3. These blocks are great. Morph target and bones are working :slight_smile:

https://nme.babylonjs.com/#LWL6BV#21