I want to create a demo with a technological atmosphere, and I need the support of all the experts for some of the special effects, such as the screenshot in the picture: high scanning light effect, building rising effect, particle effect. Can anyone recommend a similar demo for me
How do I personally see the implementation of something like this:
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First, I would create a model of the city and the main building in blender, so as not to waste a lot of time, I would download some similar free model on sketchfub, for example Small Town - Download Free 3D model by Pedram Ashoori (@pedramashoori) [1b54948] - Sketchfab and I would split these buildings into a set of buildings.
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I would make a conditional city plan, for example, simply draw a cross on the road cross, and mark the coordinates of the building boxes between the road crosses randomly
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I would convert the files downloaded from sketchfub to OBJ, and with the help of my converter Converter of a list of vertices and faces to a OBJ model on babylon.js I would turn sets of buildings into a set of vertices and faces
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I would look for the particle effect in the search Babylon.js docs and then I would adjust the coordinates of the animation of the particles. I see it as a set of walls of pre-instance balls that spread apart after a certain period of time, or would I just program an invisible wall that, when moving, changes the color of the lines of the objects it fits under.
Using particles can indeed achieve similar effects, but I prefer to use shaders to create a layer of such effects. I have tried to do it, but the performance was not good
Why repeat after someone else? After all, you can just do something like this yourself in a conventional way.