When picking the Env texture in the editor, it seems to be forced to a low non-sampled MIP.
- Load any sample with an IBL and glossy reflections.
- Open the Inspector, and click on the Env texture.
Result: the skybox and reflections switch to a low MIP with point sampling, and materials are forced to 100% glossy…
Before:
After:
Pinging @Evgeni_Popov to see if he can check
(By editor, I assumed you meant the Inspector right?)
I was able to repro so this is definitely a bug… Pinging @sebavan as well
“Funnily” enough the filtering type is changing when selecting it:
becomes
Should be fixed by end of day, I am working on it now
Actually it only happens in the inspector if the texture/internalTexture has no default filtering mode setup.
I am working on a fix.
2 Likes
Thanks for the fix. This also seems to occur in the Sandbox in the couple of tests I ran with my own GLBs. So the default IBLs seem to not have a default filtering mode?
yes it was clearly a miss on our side