Hi! That value in the inspector is tied to scene.iblIntensity, not scene.environmentIntensity. You can see the value change if you update iblntensity directly.
scene.environmentIntensity will work as before. IBL intensity is not by design. the inspector changed the property it was targetting and @Evgeni_Popov might remember why ?
It’s because the label for this property was “IBL Intensity” in the inspector, which corresponds to scene.iblIntensity in the code. As scene.environmentIntensity is more of a debug property, we preferred to update the property the inspector points to instead of changing the label.
Having said that, we should fix the PBR node material to take into account scene.iblIntensity: