If LOD level has different materials, this level fails

We’re working on implementing LODs in our project, and I kept having a particular level fail. The only thing that was different with this level (LOD3 in this case) is that it has different materials than LOD0-LOD2. This is because LOD3 is going to be billboarded. So during troubleshooting I deleted all materials and suddenly it was working.

Link to Repo

This is a lot to run the repro.

Could you create a smaller targeted use case in the playground please ?

cc @Evgeni_Popov in case he has an idea.

Is this the same problem than in:


No, but also discovered during this project.

would be good to have a repro then :slight_smile: