I imported a glb model into the Sandbox to convert it to a .babylon file. When I export the file and reimport it again the texture is inside not at the original place where it was in the original model.
The model and the exported model can be found here:
Even when I load through code the texture is mapped inside not on the outside anymore.
Any idea of how to change and fix this behaviour. I would expect that when I import a glb file the will be rendered perfectly in the sandbox and exported to be as babylonjs file no switching of orientation like this happens.
Is it a bug or are there something that can be done do make it work.