I’ve tried to import a material from blender to Babylon, but in the process it loses every characteristic. Do you know if, when managing material, we need to recreate the node structure in Babylon or if there’s a way to export and import them in a more efficient way?
For example, i’m using a Fresnel node in Blender and i know it exists on Babylon (Fresnel Paramaters | Babylon.js Documentation) but i think it doesn’t preserve it. I’m a little confused about where to find those specific parameters in the inspector.
This is blender setting:
And this is the playground with the imported materials:
Thank you very much for any kind of help