When I use BABYLON.SceneLoader.ImportMesh() to load .gltf file,I can’t load it and console Report some errors.What should I do to Solve the problem?
Gijs
2
Hi @zhenhua_wu , you can check what the Khronos glTF validator says about the file, maybe there’s something wrong with it:
https://github.khronos.org/glTF-Validator/
So is there something wrong with my .gltf file?
@Gijs
I tried it in https://sandbox.babylonjs.com/. It can load but there are some problems
So definitely an issue with the model here 