Hello!
I am trying to import local .splat/.sog/.ply etc. files as base64 strings, but browsedFile.type reads "" (empty string) and the following error occurs:
Unable to load from data:;base64,...(long base64)...
at errorHandler (sceneLoader.js:400:42)
at Object.importMesh (babylonFileLoader.js:913:17)
at eval (sceneLoader.js:439:31)
at dataCallback (sceneLoader.js:231:13)
at LoadFile (fileTools.js:435:13)
at Scene._loadFile (scene.js:5080:86)
at manifestChecked (sceneLoader.js:256:25)
at eval (sceneLoader.js:276:13)
at getPluginInstance (sceneLoader.js:190:13)
at loadDataAsync (sceneLoader.js:194:12)
at importMeshAsync (sceneLoader.js:430:18)
at eval (sceneLoader.js:464:13)
at new Promise (<anonymous>)
at importMeshAsyncCoreAsync (sceneLoader.js:462:18)
at SceneLoader.ImportMeshAsync (sceneLoader.js:980:22)
when executing
...
import "@babylonjs/loaders/SPLAT";
...
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader";
...
const meshes = "";
const result = await SceneLoader.ImportMeshAsync(
meshes,
base64str, // works fine with URLs i.e. "https://raw.githubusercontent.com/CedricGuillemet/dump/master/Halo_Believe.splat",
file,
this.scene);
My app is importing Babylon JS
I tried adding application/json to base64 header, which did not work.
I’ll be grateful for any help.
Thank you!