let file = new File([buffer], 'file.glb');
SceneLoader.LoadAssetContainer(
'file:',
file
...
Hmm not sure if this is much help but I am able to load buffers this way ( need to add them to scene after with asset container )
let file = new File([buffer], 'file.glb');
SceneLoader.LoadAssetContainer(
'file:',
file
...
Hmm not sure if this is much help but I am able to load buffers this way ( need to add them to scene after with asset container )