I converted my 40MB glb file to a KTX2 GLB file using [gltfpack](https://github.com/zeux/meshoptimizer/tree/master/gltf). New size is 5 MB! yeay!
I’d like to decrease it further. Now I have 2 options:
Reduce the resolution of the texture (dont know how do that, but I guess can be done in blender)
Do mesh decimation to reduce the number of vertices.
But I dont know which one is contributing more the the size. If it turns out the vertices are only 10% of the file size, then there is no point in decimating the mesh and losing the fidelity. How can I find the contribution of each in the GLB file?
[GLTFViewer](https://gltf-viewer.donmccurdy.com/) doesn’t help much other than providing a bunch of warnings and high level things.