Instanced Morph Target Animation Example

@Deltakosh
I am interested in seeing an example using a data texture to hold morph target animation data for a set of mesh instances using a vec2 coordinate to point the vertex shader’s sampler2D at the appropriate animation position offset.

Hello and welcome

I’m interested as well :slight_smile: This is something I’m planning to add to the framework for 5.0

Issue to track: Add support for data texture for morph target · Issue #9560 · BabylonJS/Babylon.js (github.com)

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