@Deltakosh
I am interested in seeing an example using a data texture to hold morph target animation data for a set of mesh instances using a vec2 coordinate to point the vertex shader’s sampler2D at the appropriate animation position offset.
Hello and welcome
I’m interested as well This is something I’m planning to add to the framework for 5.0
Issue to track: Add support for data texture for morph target · Issue #9560 · BabylonJS/Babylon.js (github.com)
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