Version: 7.33.0
Background
Currently (7.33.0) there is no way to update vertex data in a  MorphTarget after being added to a MorphTargetManager and rendered. Because in synchronize(), the only method that uploads MorphTarget data to gpu, it only checks the texture size to update, not data inside eash MorphTarget.
Proposal
Add a MorphTargetManager#forceUpdate method that rebuilds the texture data, and upload it to GPU via RawTexture2DArray#update, to avoid disposal and recreation of GPU resources. When underlying data being updated, user should know it, and choose to update the texture or not.
Example here:
Alternatives
- Dispose the MorphTargetManagerand recreate it, resulting in disposal and recreation of GPU resources, might hurt performance in some cases.
- Add a dirty check in MorphTargetManager, when aMorphTargetbeing updated, mark theMorphTargetManageras dirty, and check it inMorphTargetManager#synchronize(), this would cause extra rendering overhead, making performance of existing static morph target worse.
- Add a  DynamicMorphTargetManagerextendsMorphTargetManager, with dirty checks above.