Hey everyone - wanted to share a couple recent updates in response to feedback in this thread:
Scene explorer entities now have colored icons, similar to Inspector v1. @Tumble-wd, @Panuchka
When there is only one pane in one of the left/right/top/bottom quadrants and therefore no tab bar with icons, the pane icon is displayed in the header. @Panuchka
@Fenk I decided to just change the controls for morph targets so the range is not constrained to the range 0-1. If someone else asks for it to be constrained, then I can add a setting, but I figured start simple and see if we need more.
This seems pretty straight forward. If there is not much risk, I should be able to get it added in the next few days, otherwise after the 9.0 release in 2 weeks!
@ryantrem in V2 is there a way to add rendering pipelines and postprocessing effects like bloom, film grain etc? In V1 we could right-click in scene explorer pane and be presented with a context menu to add pipelines.
Maybe this has already been brought up somewhere, but it seems like the properties for the post processing layers are not exposed yet. They used to be in V1.
And more of a personal note, but would it be possible to make a more compact styling, at least a separate version for it (a setting to enable somewhere). I would often open the inspector in fairly small windows, and itâs kind of hard to navigate the v2 inspector now because it generally feels bigger. But Iâd understand it if this is too much of a personal issue to solve. (Iâm aware I could apply custom styling myself)
If you mean the selection layer that is used in Inspector (which is available in both Playground and Sandbox), then it is because it is in a UtilityLayer. Babylon.js docs
This is because it is a feature of the Inspector, not of the app being inspected.
OK. In the sandbox, picking has already been enabled, which is equivalent to using the SelectionOutlineLayer. However, the EffectLayers are not displayed.
I was specifically looking at the Highlight Layer and Selection Layer, my bad I didnât check the others, I suppose theyâre called Effect Layers.
And I see, I was not aware of the compact mode, I had it enabled already, as you mentioned it was by default.
So sadly this doesnât really help me too much, I made a very basic playground to compare the size in small screens (switch the versions)
I canât tell you exactly my issue but I suppose it just feels a bit more cramped now? Possibly the filter in the properties panel, I personally never use that function but it takes up quite a lot of space. Again though, this might just be personal preference!