Is there any way to do the exact opposite of HTMLELEMENTTEXTURE. Basically take a texture being created and updated in babylon, and get that back out to a canvas or html element that is being mirrored on an HTML UI layer?
Seems that this page could be helpful - Dynamic Textures | Babylon.js Documentation
You can obtain the canvas context using
var ctx = myDynamicTexture.getContext();
exposing all the possibilities of the HTML5 canvas element.
Perfect! That is exactly what we were looking for. Many thanks!
make sure after you update the context though to call dynamicTexture.update() or you wont see your modifcations.