Is there any way to do the exact opposite of HTMLELEMENTTEXTURE. Basically take a texture being created and updated in babylon, and get that back out to a canvas or html element that is being mirrored on an HTML UI layer?
Seems that this page could be helpful - Dynamic Textures | Babylon.js Documentation
You can obtain the canvas context using
var ctx = myDynamicTexture.getContext();
exposing all the possibilities of the HTML5 canvas element.
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Perfect! That is exactly what we were looking for. Many thanks!
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make sure after you update the context though to call dynamicTexture.update() or you wont see your modifcations.
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