Hello, ok I’m gonna be straight forward on this, it is possible to call a GUI element by name?
for context I created this GUI element let screenUI = BABYLON_GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI"); and I need to dispose of it later in another place, can I call it by the name “UI”?
I searched on the docs but it doesn’t show a function that can work on my case, or at least that’s what I thought
for some reason “getTextureByName” is not being recognized as a property of scene, but no worries I solved my issue, I made the value a global variable in the class and I could solve the problem in that way, but if I could need the value in another place I will have in mind that property!