Why so many draw calls?

Hi there - testing a little scene I made in Blender in the Babylon Sandbox. The scene has 36 meshes, 14 materials and is reporting 681 draw calls. The same scene imported into Unity reports 323 which still seems high. But why Babylon over 2x what Unity does?

Hello and welcome to the Babylon community :slight_smile:

It’s hard to say anything without knowing what is inside the scene, how it was exported, etc. What kind of materials were used? Are there instances? It’s easier if we can see the scene in a Playground: Babylon.js Playground (babylonjs.com), Using External Assets In the Playground | Babylon.js Documentation (babylonjs.com)

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