Is there an OIT implementation for Babylon?
Three.js has a few of them in the community, but I’m looking to switch to Babylon for a project.
Is there an OIT implementation for Babylon?
Three.js has a few of them in the community, but I’m looking to switch to Babylon for a project.
does this help : Transparency and How Meshes Are Rendered - Babylon.js Documentation ?
@jerome If that means the answer is no, then I suppose that helps know the answer! It will be nice to have OIT someday!
Unfortunately the answer is no (but facet ordering could help as @jerome mentioned)
I did not check that topic too much but this is definitely something we could think of for 4.1
Fancy opening a feature request on our repo?
Resurrecting the question because I have a need for this feature now. Has there been any progress, or is there any trick in Babylon.js that allows doing this?