Transparencies and Babylon 5: Super Improvement!

Following the Order Independent Transparency note which can be found in the Transparent Rendering chapter of BJS doc, I have to say that I am very impressed and excited by this incredible improvement, since it has been around with Babylon 5 alpha.
On recent GPUs, we only experience a slight overhead which is definitely worth the improvement in quality and ease of use.
Warm congratulations to the Babylon team.
Looking forward to the release, which will hopefully set aside some weaknesses (e.g. the lines and dashed lines appear (at least for me) to be incompatible with turning scene.useOrderIndependentTransparency to true).
An idea of the date of a beta then of a release?


Thanks a lot for the kind words :slight_smile:

Let s see if the daddy of it @CraigFeldspar could do something for it ???

1 Like

I have sent a message to daddy. Thanks for unveiling his name!
What great work indeed.
All the best,

Jean-Marie Laborde
Président Fondateur de Cabrilog +33 6 0778 8628

Directeur de recherche at CNRS, Université Grenoble Alpes, France.

1 Like

Hello Jean-Marie,
I’ve seen your private message, but allow me to answer here, as some other people may stumble onto the same problem.

Would it be possible for you to set up a simple playground demonstrating the problem with orderIndependentTransparency + lines ? It could be a simple fix

1 Like

Hello Craig.
My apologize for not following immediately. I have now prepared a playground to demo the issue. It is

It would be so nice if you could find a fix !
All the best !

Please let me know if you need some further info.
(The issue appears on Chrome, Firefox as well Safari…)

@CraigFeldspar will have a look shortly