There is another query, not sure if this would be the right place to post it. But the textures i load do not appear as they should on 3d model. Any quick fix in the editor ?
Good ! Will let you know once the V1 is available so you can give me feedbacks. Will also have a closer look to Unity to fit the needs
@PixelNinja this is weird. Is it working in the babylonjs sandbox ?
Is it a gltf file ?
Thanks
Thats looking great!
Thanks Julien.
Sorry for the delayed response, this is the same behavior in Sandbox.
I have recorded videos for both, perhaps I am doing something wrong?
Desktop Editor
Sandbox Editor
Expected output.
@PixelNinja if the problem appears also in the sandbox then it is not related to the editor. That makes me happy ^^
Is that a GLTF Model ? I suggest that you ping @bghgary or @PatrickRyan who are the specialists
I exported the .obj once again from Maya and found that it was working fine. I will check again and figure what went wrong the last time. Will provide a detailed breakdown.
Many apologies for the inconvenience this may have caused.
@PixelNinja, are you using an OBJ file when loading into the sandbox and then assigning your texture? What is happening is that you have an inversion of your texture transform in V. I am not sure if you have any custom tooling in your pipeline from Maya that may affect the texture transform. If you are coming straight from Maya to glTF using the Babylon glTF exporter, you shouldn’t have this issue. If you do see it, you can easily fix it by checking the transform V scale in the inspector and either removing the negative scale if there is one baked into the file, or adding one. If you have more specific questions, please feel free to ping me back and if you can include the file you are having a problem (even in a PM) I will be happy to help you debug.
Thanks @PatrickRyan
@PixelNinja particle system set editor has been deployed! I’m focusing on the documentation right now
Thankyou guys for taking the time out.
@PatrickRyan I will investigate the issue and definitely contact you if need any help.
@julien-moreau Awesome, checking it now.
@PixelNinja cool !
Don’t hesitate if you encounter bugs or give feedbacks to improve the user experience