I’m trying to make particles “grow” from birth to death, and also use local particles as opposed to world and having issues.
I’ve used the particle editor at editor.babylonjs.com to create particle systems, export the .JSON and then I load them with BABYLON.ParticleHelper.CreateAsync() and .clone() them in my project.
I’ve had to manually add “isLocal” and “finalSize” parameters to the JSON, and even tried manually setting these properties after cloning, but it seems to be ignoring isLocal and finalSize.
Having a hard time recreating this in the PG.
Any help would be appreciated.