Hello everyone! It is your friendly neighborhood optimizer here
Just a short question about
scene.pick. I have a Diablo style game movement where you hold your mouse button and and then I just do a scene pick once in a render loop. I noticed it takes a good chunk of the frame budget and wondered if I could actually see some debug data on the matter (and do something about it). If I understood correctly, the
scene.pick goes through all the meshes I have in the scene that are pickable? Is there a way to see which ones are affected or where the performance bottleneck might be? I do have
fastCheck also enabled.