I’m encountering a peculiar issue with two Playgrounds where objects fail to appear in one. The PGs differ only in their Node Material snippets: I87P34 and I87P34#2. The first, using ‘I87P34’, functions correctly, but in the second, certain objects are invisible. My scene includes a Sphere as a skybox.
I suspect the problem relates to the NodeMaterial, potentially involving alpha or visibility settings. I’m looking for a solution that doesn’t require setting the renderingGroupId for each object.