Hi, I’m sorry if this has been asked before, but I wasn’t able to find a solution.
difficult one to describe, but I have a playground: https://playground.babylonjs.com/#PZAKBL#3
when I zoom in and out using the mousewheel, the materials of the clouds (ground mesh), and sky sphere render irregularly. When the camera position is inside the bounds of the sphere, when the camera position drops below clouds.position.y / 2, the sky sphere renders incorrectly in front of the clouds. Also relevant but less concerning is that when I zoom out, the clouds mesh renders incorrectly in front of the sphere.
this does not happen with standard materials: https://playground.babylonjs.com/#PZAKBL#4
I will continue to investigate as usual, and would appreciate any insight.