KHR_animation_pointer with UV transforms

This is amazing, it all works!!

Now if we can just get KHR_materials_diffuse_transmission implemented :smiley:

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yup it is next on my list but requires more shader changes :frowning:

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I’ve revamped the sample asset. Now it contains examples of all available texture slots.

The one texture that doesn’t seem to be animating correctly is diffuseTransmissionTexture (alpha channel).

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Hey @echadwick-artist could you isolate the broken one in a glb for me ? I will have a look ASAP

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animationPointerUVs_diffuse-transmission.zip (595.7 KB)
Thanks for looking into this sebavan!

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Will be fixed by fix translucency intensity texture by sebavan · Pull Request #15293 · BabylonJS/Babylon.js · GitHub thanks a lot for the repro, it helps a ton :slight_smile:

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