This is amazing, it all works!!
Now if we can just get KHR_materials_diffuse_transmission implemented ![]()
This is amazing, it all works!!
Now if we can just get KHR_materials_diffuse_transmission implemented ![]()
yup it is next on my list but requires more shader changes ![]()
I’ve revamped the sample asset. Now it contains examples of all available texture slots.
The one texture that doesn’t seem to be animating correctly is diffuseTransmissionTexture (alpha channel).
Hey @echadwick-artist could you isolate the broken one in a glb for me ? I will have a look ASAP
animationPointerUVs_diffuse-transmission.zip (595.7 KB)
Thanks for looking into this sebavan!
Will be fixed by fix translucency intensity texture by sebavan · Pull Request #15293 · BabylonJS/Babylon.js · GitHub thanks a lot for the repro, it helps a ton ![]()