Let us get more results from havok pointProximity and shapeProximity

See original thread here: Return all results with physics v2 shape cast (shapeProximity)

I’d like to second the request for letting us get more results in pointProximity and shapeProximity queries. Same (obvious) use case as @SerialF: explosions that should affect everything they touch, not just the closest thing. As it stands, I have to do a workaround like the one shown above. Thanks!

3 Likes

cc @Cedric

Please check PhysicsHelper that might have some features relevant to your needs : Babylon.js docs

1 Like