I am trying to upskill in the world of lightmaps and I have created a sample scene to try this out, its a large scene as I wanted to see how lighting would work over large surfaces and I have some procedural textures in my scene, one being over the large floor that I wanted to test first. I am also using ‘The Lightmapper’ tool in Blender, although the documentation isnt great so if anyone knows of good settings for this i would appreciate it
here is the lightmap generated in Blender, I did notice the lightmap seemed a little washed out but probably to do with the light source i am using:
and when i apply this in the Sandbox this is what i get, it looks like these lightmaps are being rotated for some reason and I dont know why as I tested with another item in this scene with a set of proedural textures and the lightmap again ended up rotated.