Lightmaps are being Rotated :/

I think it may not be a rotation issue.

The tool probably generates an extra uv set for your model. The Texture in babylonjs uses the first uv by default.

You can try changing the uv set of the mapping to see if that solves the problem.

    texture.coordinatesIndex = 1

Then, you’d better check the exact uv, because it can sometimes be more than two.

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