How to load cubeTetxure using full url without AssetsManager ?
Here is PG example - https://playground.babylonjs.com/#UU7RQ#4316
skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("https://playground.babylonjs.com/textures/skybox", scene);
More info in the Docs - Babylon.js docs
API - Babylon.js docs
This PG instance does not seem to use the full url and the documentation states rootUrl: defines the url of the texture or the root name of the six images
The CubeTexture constructor takes a base URL and (by default) appends “_px.jpg”, “_nx.jpg”, “_py.jpg”, “_ny.jpg”, “_pz.jpg” and “_nz.jpg” to load the +x, -x, +y, -y, +z, and -z facing sides of the cube.
What do you mean speaking of full URL? Do you have an example of full URL?
From my point of view, this base URL "https://playground.babylonjs.com/textures/skybox"
is the full URL which one needs to define in order to create CubeTexture.
Like threejs cubeTextureLoad passes in an array for url,the url of each image in the array is full
docs:CubeTextureLoader
example :cubemap
source code:code
You may also use .env format, it is much simpler
const hdrTexture = new BABYLON.CubeTexture("textures/country.env", scene);
scene.environmentTexture = hdrTexture
scene.createDefaultSkybox(scene.environmentTexture, true, (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2, 0, false);
Example - Babylon.js Playground
Since our project needs to support .env and six images at the same time, I am still looking for a solution. If not, I cannot use the complete url image array. Maybe I need to process the url in advance.
If I understand you correctly, you may use files
array
But if you need to retrieve those files from different sources rather than from one folder (rootUrl), you may need to use your own processor.
Source - Babylon.js/packages/dev/core/src/Materials/Textures/cubeTexture.ts at 1fa51fc7f8268a8cd43b205305ec2fafea2edb82 · BabylonJS/Babylon.js · GitHub
cool this works fine, but requires the texture array to be provided in a certain order
Well, otherwise it would be hard to guess which face of cube is where
I believe it is the same in Three? - three.js/src/textures/CubeTexture.js at bd9ac7da732e696fb2df8243c413dd877c11ad3a · mrdoob/three.js · GitHub
in threejs use px nx py ny and so on…
but in babylon if i use Cubetexture files options in order of [px, py, pz, nx, ny, nz]