Hello. First of all, thanks for the awesome project!
So, I’m having issues while trying to import meshes in my app. The following errors and warning are being triggered:
I’m importing the loaders that way at the file that tries to import meshes:

And my webpack looks like this:
The meshes are being imported like this:

To treat with the path problem recognizing .glb files, I’m doing like this:

Can someone please help me? It worked this way a few days before, now it isn’t, don’t know what happened. Stuck on this. Thanks!
Welcome aboard!
It’s in your package.json
file that should have a look and check that the babylon.js loaders package is referenced there. In addition, it must be of the same version as the main babylon.js package.
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Thank you, and glad you replied.
They’re with the same version. Images from inside @babylonjs folder on node_modules below:


Tried to reinstall, but yet without success.
The stranger thing happening is that I can console the loader before calling import mesh function, and seems instantiated, but when rendering the errors are being triggered.
Got it! Happened to work installing babylonjs-loaders as separeted package and importing this way:

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