we are loading avatar mesh every time based on user selection. once the avatar is loaded it is displayed as shown below. it is shown with shiny parts on various body parts. This situation is occasional not always, if we load the mesh multiple times then only this output is displayed
I get some “WebGL: INVALID_VALUE: getProgramParamter: attempt to use a deleted object” errors when clicking too fast on the “Play” button while it’s still loading from the previous run, but it’s probably because the playground system is not fully robust over such race conditions (and the mesh is still displayed correctly, so it may be a transient problem).