@Abstract I’m sorry, this is not in the plan for the moment, but it depends on the specific situation later, you can first look at my other game projects that have been open source.
Amazing job. The time line as well. Only a few months speaks volumes of how awesome BabylonJS has become!
Great work. Written in NodeJS. That’s awesome. It’s costly, but it could easily be scaled on Amazon or google cloud using their serverless techs!
This project is excellent. Very good work. Congratulations!!!
Hi, I have added a new map, but I can’t operate the us server remotely at the moment. I have contacted the operator, so only the default server has been upgraded. I’m trying to figure out how to solve this problem.
Again, the new map comes from a free idea, I just added some sound and basic textures.
This is killing me
Translation: HangZhou Dumplings, a very popular brand of breakfast eatery in China.
Yeah I am using Colyseus as well atm and it’s really great!
The American server is up and running!
This is such a beautiful one, can you do share this code for socket connection …
I use colyseus as the socket framework, and this document may help you: Networking | Babylon.js Documentation
the game wont let me join a server
Please try again now
thanks
now it won’t finish loading the map
I am using Cloudflare as a web page container, which may cause loading to slow down, but it will eventually load successfully. Can you provide more error information, such as the browser console?

url: Local War (Multiplayer FPS shooter page game) (xidayun.com)
so its just the wifi i was using?
I don’t think using WiFi will cause this problem.
Hi @renjianfeng. Sorry to bother you, but I sent a DM to you over a week ago and never got a reply back regarding it. I noticed that you seem pretty active on this thread, possibly because you have notifications enabled for this thread but not DMs, so I’m just creating this post here in case that is indeed the case. Again, sorry for any convenience.