Is there some avenue I could pursue eg. GLSL or Vulcan (or whatever) re: shaders or gpu fine control that would be of use in the future? Interested in learning and contributing. I dont imagine any insight into the topic of rendering pipelines is ever disposable, but maybe a best starting point and direction?
I like the idea of backporting open web techs to compiled c. Like what is a good glsl (or what?) hello world project to know I’m dealing on the hardware’s terms? I just want to know what all the buzz is about shaders, help what I can