I plan on adding a comparison of alternate approaches with timing etc. I also plan on extracting the core mechanisms for stress testing. When I get that accomplished, then your shader material code would be useful. I’m working on constraints and the basic core visualization of constraints mechanisms now. I’m also planning to put it all on github, but it’s not quite ready yet. Monitor this thread for progress.
I’ll post a summary of bottlenecks of my core visualization techniques, similar to the above, once I validate them as fully working and I wring out optimizations.
To summarize: I’m still getting basic functionality, after which optimizations are very welcome.