Make it Official!

I think I now have a better understanding of what Babylon.js is and what it isn’t.

I don’t really mind getting my hands dirty with code, especially for the logic part, but for level design it is essential to have a visual editor with tools that allow you to easily sculpt, texture, paint/brush, etc. - something like Polybrush in Unity.

@PirateJC - I really enjoyed your Mystery demo tutorial, although for a beginner I didn’t fully understand many of the methods and properties in the code, but I got the general concept. I hope to see more tutorials like these, maybe with a little more action!

Finally, if you are all in it for the love of it and committed to keep working on the project with no financial incentive, then again, I’m not really complaining about that!

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The UI tools that I’ve seen have palpably improved in the short time I’ve been here.

The level editor is an interesting point. It is not really the roll of a rendering engine, more one of the game designer. That said, there is probably a scene designer around somewhere.

Unity makes a lot of decisions for you, bjs puts you a bit closer to the metal.