I think I now have a better understanding of what Babylon.js is and what it isn’t.
I don’t really mind getting my hands dirty with code, especially for the logic part, but for level design it is essential to have a visual editor with tools that allow you to easily sculpt, texture, paint/brush, etc. - something like Polybrush in Unity.
@PirateJC - I really enjoyed your Mystery demo tutorial, although for a beginner I didn’t fully understand many of the methods and properties in the code, but I got the general concept. I hope to see more tutorials like these, maybe with a little more action!
Finally, if you are all in it for the love of it and committed to keep working on the project with no financial incentive, then again, I’m not really complaining about that!
linux vs windows only somewhat applies. Mostly in the Native sense; Not much otherwise.There’s alternative ways to run Babylon also via electron or nw.js if you like. Which is where I would suggest using Babylon Native instead. There’s a slight learning curve there though because you won’t be porting it directly because some things do shift / change a little. If you go the native route.
Over all I still feel it’s cleaner but yes, you’ll have to learn some differences because it’s not exactly like other engines.
Also the editor is a work in progress and @julien-moreau is heading that up. Not only is he a great guy, he’s open to contributions and comments, as long as they’re reasonable. It’s a spare time project so, be careful of demands there but definitely open to constructive criticism.