Hi maybe one could help me with this issue. For the start, I am not sure if the actual plugin to export glts (GitHub - BabylonJS/Exporters: Exporters for Babylon.js and gltf file formats) is compatible with 3DS Max 2020. If not it would be nice to know if it is planned in the near future to implement. And then the question/bug below is probably much a compatibility problem.
The program starts and seems to work like usual after a bunch of error messages (lightshot links below) but I see no Babylon tab in the menu bar. Must be something with the dlls since when I recover the backup file the error messages are gone. - do I really have only to copy the dll like the tutorial says into the assemblies folder? Or do I miss something?
Thx for any help!