Hi guys,
I have a question again.
I’m trying to add wood material on my polygon. It works fine when the thickness is large, but when it is “thin”, the top surface seems very smooth. https://www.babylonjs-playground.com/#MCJYB5#4
@Notruilin, both @sebavan and @RaananW are right in that your UVs for the extrusion need to be scaled. Unfortunately, the current implementation of extrudePolygon only supports scaling of UVs on the front and back face of the mesh. This would be a new control for extrudePolygon, but one that is needed for just this case. I am hoping that @jerome or @JohnK who I am told were the authors of the feature may be able to add control over the UV scaling of the extrusion geometry.