Manny
1
We’ve been using the workaround here:
Where you set usePercentageCloserFiltering false onError.
With BabylonJS 4.0.3, the callback fires correctly, but the exception that triggered it is uncaught and crashes the app.
As a workaround for the workaround catching and ignoring errors from scene.render works and the shadows recover as expected.
Playground here, but it will only trigger on a buggy device, like our Chromebook:
https://playground.babylonjs.com/#VBW3TW
Could you try on this page: Babylon.js Playground
and let me know where the exception is thrown from ???
I unfortunately do not have a device I can test on to reproduce.
Actually, I found a way to repro. It is a bit convoluted I will fix it by end of day.
Fixed, creating a nightly now
Manny
6
The playground works on our chromebook now.
Thank you!