@Evgeni_Popov no, it’s the same with percentage filtering. Maybe you’d want to have a simple Android device for testing purposes. It would be useful for performance profiling as well, as 70% of mobile users are Androids.
@Deltakosh yes, WebGL 1 works okay as a temporary solution, thank you.
I tried the PG on my Android (OnePlus 8) and it works fine. The framerate is somewhat low at 12fps when I zoom out, but it doesn’t appear to have any errors and I see shadows.