Matrix animation not interpolating

Behavior: Cube toggles between two keyframes with no interpolation
Expected: Cube should smoothly animate / interpolate between the keyframe matrices

Not sure if freezing the matrix at a value is the best way to set it, but the console log only outputs the two keyframes and never an interpolated value (despite being called at the expected rate).

As it is pretty slow, it is disabled by default. You can turn it on like below:

BABYLON.Animation.AllowMatricesInterpolation = true;
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Ahh, good to know. Thanks for the help.