Hi everyone, this is my first post here.
I downloaded character models and animations from Mixamo, put them in blender and exported them for use with Babylon.
The skeleton animates correctly but the animation is choppy. It appears to play frame by frame; there does not appear to be any interpolation between frames. This is clearly apparent when played at a slower speed.
Here is that same effect replicated on the demo dummy in comparison to a basic mesh animation created directly in Babylon: https://playground.babylonjs.com/#T95INF#1
Despite there there being only two key frames for the cube animation, the cube moves smoothly regardless of what speed the animation is played at. Why does the skeleton animation not perform this way and how do I get it to perform this way?
A temporary solution I found was to download the character animation from Mixamo at a slower speed so that there would be more frames in the animation. I would then play that animation at a faster rate in Babylon to undo the slowness set in Mixamo. Since there are more frames in the animation, it appears smoother.