When using KHR_texture_transform, the exporter generates Offset values of -2,2. Should these be omitted for optimization’s sake, unless we’re using a non-zero Offset amount?
Sample model:KHR_texture_transform_CUBE.zip (274.8 KB)
glTF excerpt:
"KHR_texture_transform": {
"offset": [
-2.0,
2.0
],
"scale": [
5.0,
5.0
],
Thanks!
Incidentally, Max2Babylon also seems to be adding an empty node called “Default light”, even though the Babylon Scene Properties has the default light disabled.
This default light is not “connected” anymore, i will ask the team if they want to support it or remove the options from the project form. You may use “No Automatic Light” from the main panel instead.