Not sure if this is a new bug, or if it’s always been there?
- Unzip the attachment.
- Drag-and-drop all into the BabylonJS Sandbox.
- Inspector > Tools > Export to GLB.
- Drag-and-drop the GLB into the Sandbox.
Result: texture transforms have been flattened into the textures, reducing resolution significantly.
Expected: KHR_texture_transform should be preserved, along with the original U Scale and V Scale values.
Exported GLB:
Original glTF:
damask_multicolor_chair_gltf.zip (3.1 MB)
As always, thank you for all your hard work on this awesome tool.