Sandbox: GLB Export destroys KHR_texture_transform?

Not sure if this is a new bug, or if it’s always been there?

  1. Unzip the attachment.
  2. Drag-and-drop all into the BabylonJS Sandbox.
  3. Inspector > Tools > Export to GLB.
  4. Drag-and-drop the GLB into the Sandbox.

Result: texture transforms have been flattened into the textures, reducing resolution significantly.

Expected: KHR_texture_transform should be preserved, along with the original U Scale and V Scale values.

Exported GLB:

Original glTF: (3.1 MB)

As always, thank you for all your hard work on this awesome tool.

It was already there unfortunately. This is the way we deal with KHR_Transform

I will add an issue to fix that

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