I see different validation issues when exporting to GLB vs to GLTF.
- GLB error, maybe related to the generated ORM JPG?
{
“code”: “IMAGE_MIME_TYPE_INVALID”,
“message”: “Recognized image format ‘image/png’ does not match declared image format ‘image/jpeg’.”,
“severity”: 0,
“pointer”: “/images/1”
}
- GLTF error, related to the automatic naming Autodesk uses for material nodes. Maybe the exporter could escape the node names, or else find/replace the illegal space or poundsign characters?
{
“code”: “NON_RELATIVE_URI”,
“message”: “Non-relative URI found: ‘./plane_basecolor_plane_transparency_alpha_Map #2138387515.png’.”,
“severity”: 1,
“pointer”: “/images/3/uri”
},
Max2Babylon v20200721.1
3ds Max 2020.3
Source files and exported results:
max2babylon_plane_png.zip (237.8 KB)
Thanks for looking into this!