Is there a mesh editor for Babylon?
Node Material Editor is interesting, but I’m a person who likes mesh geometries - so for me that would be a powerful way that Babylon can stand out. I’ve been playing with Three.js for years, and now getting interested in Babylon… but mesh editing doesn’t ever seem to be well developed. Even with Blender, I have to be a keyboard shortcut wizard for mesh editing to feel intuitive.
Having an editor where one can quickly and interactively create complex meshes would be neat. Just being able to click on group of faces (highlight appears around the faces), and pull those faces along a constraint (so your faces aren’t sliding around every which-way) would be helpful. Other features that might help, would be the ability to quickly subdivide faces, position primitives to generate a wrapped complex mesh, and fuse together two meshes.
There’s a lot of potential to make mesh construction interactive and intuitive, and I hope that Babylon open sources an editor like that.