i’m trying to understand how to import meshes from blender. I have done a really simple mesh with a texture and from blender, on the Babylonjs exporter ver 6.4.5, i’ve setted the “Inline” features in “Texture/Materials” tab.
The .babylon file seems to be corret: i’ve checked the content and the thers is texture base64 encoded.
When i import the .babylon file in my scene, the texture is not applied to the mesh.
You can refer to this PG: https://playground.babylonjs.com/#HBRF92#15
The .babylon file is encoded in base64 (base64Data) and then converted do blob (i need that to avoiding CORS on my production application).
Where do i fail or what didn’t understand?