Hello Babylon.js community,
I’m encountering an issue where a mesh parented to a transform node sometimes becomes invisible. As you can see the bounding box is visible in the viewport, but it is still turning invisible when the camera moves. Here’s a short GIF demonstrating the problem:
Interestingly, when I hide some submeshes by moving them 1000 units down, the mesh is shown correctly. ( i am using mesh.refreshBoundingBoxes() before and after hiding them ).
Any insights or suggestions on how to resolve this would be greatly appreciated. Thank you!
Best regards,
Bene