Babylon.js v5.0.0-alpha.22 WebGL2
I am moving the model around, and at certain positions one of the meshes seem to become non-visible.
The weird thing is, if I resize the window, different parts of the model, or the whole model seem to disappear/reappear.
Thank you!
Can you try to flag that mesh with alwaysSelectAsActiveMesh set to true
alwaysSelectAsActiveMesh
Oh that worked, thank you @Deltakosh !
What does this flag do?
If alwaysSelectAsActiveMesh is true the mesh must be rendered in any case (this will shortcut the frustum clipping phase) - Mesh | Babylon.js Documentation
true