Mesh scale - how does it impact performance?

I would love to have som of that information too … maybe some “optimization manual for beginners” as there are so many aspects to consider.

  • I think that scaling should not matter as everything in WebGL is supposed to be relative.

I have to say that I am surprised how quickly I found hardware limits … even small simple scene struggle to run at 60FPS when there are 3 lights and one shadow :-/ It seems to be far from native-app performance-wise.